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That's partly what made me realize how inefficient controllers Controllers were made for the sole purpose of playing games keyboard and mouse had to force game controls into something that didn't really suit it. When I finally gave in and rewrote it for a keyboard and mouse only, the controls became simpler, snappier, more logical and more versatile. I struggled trying to conceptualize the gameplay around a controller. I've been writing my own idea of a game, for my amusement. Games are dumbed down and streamlined for controllers. I think the devs should have provided more options for mice and keyboards, since there are more buttons. Or how sometimes you try to go underneath a floor grate and instead he attaches to a wall or railing. I also don’t like how the characters automatically climb stuff when running or how you have to let go of the run button and then tap it to evade. I really think item deployment should be separate from the counter/stealth attack button. Sometimes I accidentally perform a counter instead of readying an item, or vise versa. I want to place a bomb on someone, but instead Robin tries to take him out, teaching me the hard way that I have to hold it while approaching. I want to use an item but instead the character deploys my only smoke grenade. It’s pretty annoying how many actions are tied to the same buttons. I won't get into aiming, since you kind of touched on that.Īrkham CIty is a good example of how a controller can make a game more complicated. At least the Steam controller has those back buttons. It’s ridiculous that after all these generations controllers still only utilize the thumbs and index fingers.
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And at least when you have to leave WASD, you can still have two fingers there, unlike on a control stick. Many of them don’t require your three middle fingers. There are more buttons near WASD than on a controller, many in immediate reach, so you don’t have to cycle through menus and items so much. You have all those options and you never have to leave the camera control. Also, most modern mice have thumb buttons. I like that in Chivarly you can thrust by rolling up and swing downward by rolling down. A mouse has three buttons and you can also do alternate actions with the scroll wheel. Most devs today don't assign crucial actions to the face buttons because your thumbs are already controlling the camera.
#Witcher 3 keypad layout ps3
The bumpers on the 360 are too shallow and thin for important actions, and R2 and L2 on the PS3 are too deep. With the PS3, it's R1 and L1 and with the Xbox 360 it's the triggers. They're more logical.Ĭontrollers only have two buttons good for 3D games, if you really think about it. Mice and keyboards are better at almost anything.
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For games like the Witcher, controller can work just as well or better. Whenever you have to aim a firearm in a 3-dimensional space, keyboard and mouse are superior.
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