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Fallout 3 nexus fwe
Fallout 3 nexus fwe












  1. #Fallout 3 nexus fwe how to
  2. #Fallout 3 nexus fwe install
  3. #Fallout 3 nexus fwe mod
  4. #Fallout 3 nexus fwe update
  5. #Fallout 3 nexus fwe Patch

#Fallout 3 nexus fwe Patch

For now I have no ETA for the new Unofficial Patch Patch.

#Fallout 3 nexus fwe update

A new update for the Unofficial Patch came out yerterday. Credits(These guys deserve all the credit for this mod, I just put it all in one package.Today I updated my patch with the latest UUFO3 patch (currently v3.2).

fallout 3 nexus fwe

You can track down the individual authors below if you wish to use something from this mod. One exception is if you find something that you cannot locate the original author for then you can use it but PM me just incase you're not sure. I do not have the authority to grant you permission so to keep things simple, do not, I repeat, DO NOT USE any part of this mod. Please note: You cannot reproduce or use any of part of this mode without consent from the original authors. Increased fire rate and ammo changed to 7.62mm. Lost its knockdown effect as it was causing a bug in the game.

fallout 3 nexus fwe

Weapon stats have been nerfed significantly. BT shells can only be bought from vendors.Ĭan now be bought at earlier levels. Good for big game hunting.Ĭan now load special "Black Taurus" shells for extra damage. Packs a heavy punch and can knock down targets Its smaller profile lets it be used like a small arm while retaining the power of a standard heavy machine gun.Ī FG42 machine gun modified to fire. It can load and fire 3 types of rounds: 5.56mm, 4.73 caseless rounds and 7.62mm rounds.Ī modified M14 with its auto fire capabilities removed and remodeled into a sniper rifle. Sold by Pronto.Ī prototype sub machine gun with silencer and experimental 100 round, C-Mag drum magazine.Ī prototype multi caliber pistol that can fire 3 types of rounds: 32 caliber, 45 acp and 14mm rounds.Ī light weight assault rifle with scope attachments.Ī powerful multi caliber prototype assault rifle with an experimental 100 round, C-Mag drum magazine. Not that strong, generally used by raiders.Ī silenced desert eagle with extended clip size.

#Fallout 3 nexus fwe how to

*As usual, a list of how to obtain all the weapons is in the readme. Frankly I dont know what causes the glitch or how to replicate it but at least it dosent happen often to worry about. Unfortunately for the weapons that change mode via button press(FN Scar, STG 44) the only way is to save and restart your game. Grab up all the weapons you dropped and try to find a safe place you can store them in asap. Now try to change ammo again in the pipboy menu, it should work now. In the event you do get a problem with not being able to switch ammo then you can try dropping the weapon that is causing the glitch including any you have in your inventory (just the weapon in question, not all your weapons) then picking up just one. To lessen or prevent this from happening you should try not to carry multiple amounts of any gun that changes ammo via the pipboy i.e Medusa, Franchi Spas, etc. Sometimes you will find that you cannot change modes or ammo when you try to cause of a glitch in the script or just the way the script was done. To change ammo equip the weapon in the pipboy and if you have the appropriate, a menu will appear Medusa Mk2: 32 Caliber Rounds/ 45acp Rounds/ 14mm Rounds M4 Wasteland Master: 5.56mm Rounds/ 4.73mm caseless Rounds/ 7.62mm Rounds LR300 Specialist: 5.56mm Rounds/ LR300 Fragmentation Rounds/ LR300 Concussion Rounds Weapon spread is also reduced in Burst mode.įranchi Spas: Shotgun Shells/ Black Taurus Shells Burst fire also increases critical rateĪnd critical damage but base damage remains the same. Press "M" when the weapon is at ready to change modes.įull auto is standard mode and burst mode fires 5 rounds per shot. The base damage and critical damage of the weapon. Improved LR300 assault rifles to make them worth hunting for.įull auto is standard mode and semi is a single shot mode that increases Refer to screenshots for list of weapons and ammo.Īdded 9 new weapons, total weapon count is 30.Ĭhanged "base VATs to-hit chance" of all weapons cause I was mistaken about its purpose. Textures\interface\icons\pipboyimages\weapons\FWE weapons pack Select "FWE weapons pack" ESP and start in FOSE.

#Fallout 3 nexus fwe install

I think by now if you use FOMM you should know how to install and uninstall your mods so I'll skip this part.Ĭopy and paste "Data" folder into your Fallout 3 folder.

fallout 3 nexus fwe

#Fallout 3 nexus fwe mod

Sleep for 3-4 days so that the mod changes can take place proper.ĭo not use this mod if you dont have FWE installed!!!! It uses custom FWE scripts for some of the weapons so FWE is a must.

fallout 3 nexus fwe

If you can run FWE 6.03 you should be able to run this mod. But just to be safe, uninstall the old mod and install 3.0 fresh. You can safely overwrite the previous mod with this one. You dont need to have older versions of the Weapons Pack mod as I intend to release 3.0 on its own. All the mods I have used are properly credited in the readme document. This is a compilation of 30 different weapon mods from various mod makers.














Fallout 3 nexus fwe